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Reasons to Deploy in the Cloud: (Part 2) Scaling to Meet Demand

Sep 29, 2016 | by Samuel Thurston, Software Engineer | Tags: Cloud

Welcome back to Reasons to Deploy in the Cloud! In this series of posts, I'm going to discuss some reasons for choosing a cloud platform. Last time I went over three basic rules to saving money with cloud architecture. You've done the calculations, and cloud makes sense for your use-case from a cost perspective, now let's talk about the power and importance of scalability.

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Reasons to Deploy in the Cloud: (Part 1) Saving Money on Infrastructure

Sep 02, 2016 | by Samuel Thurston, Software Engineer | Tags: Cloud

Whether you're a manager planning for a product launch, or an IT professional or developer considering your app infrastructure options, it's a great time to use cloud computing to meet your objectives. In this series of posts, I'm going to discuss some reasons for choosing a cloud platform.

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3 Important Lessons from the Launch of Pokémon Go

Jul 26, 2016 | by Samuel Thurston, Software Engineer | Tags: Cloud

Two weeks ago, Pokémon Go launched in 26 countries to mixed reviews and wild popularity. "Your game launches as a viral mega-hit," is a pretty good problem to have, all things considered, and both Nintendo and Niantic's share prices confirm this fact.

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Introduction to the Cloud

Jun 09, 2016 | by Brian Slattery, Director of Engineering | Tags: Cloud

What is the Cloud and why is it important?

By stating a service is in “the cloud” we are simply saying that somewhere on the internet these services are being provided. As with any service the goal is to provide helpful activity. With the cloud the three main areas of focus are:

  • Infrastructure as a Service (IaaS)
  • Platform as a Service (PaaS)
  • Software as a Service (SaaS)
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